


Ore distribution has been adjusted to compensate for the new world height

New cave and mountain biomes added, including Jagged Peaks, Meadows, Lush Caves and Dripstone CavesĪdded noise caves - the three primary types of noise caves are large, open Cheese Caves, wide, tunnelling Spaghetti Caves and the narrow, winding Noodle CavesĪdded aquifers - these create local level bodies of water such as flooded caves or underground lakesĪdded large ore veins - these long formations stretch through cave systems and contain larger deposits of ore than the clusters usually found underground New Biomes, 3D Biome Generation, and Biome DistributionĪdded 3D biomes - cave biomes can now generate directly below surface biomes

Mountains are taller than ever and can now generate up to a maximum height of 256 blocks Terrain shape and elevation is no longer always determined by biome, resulting in new biome placements such as deserts on top of hills The bedrock layer at y0 below saved chunks will be replaced with Deepslate and feature new cave generation underneathīiomes and terrain generating across new and existing chunk borders will blend seamlessly, creating natural-looking environmental transitions See our World Upgrading FAQ for more details Players can now update existing worlds to include the new overworld height dimensions and world generation features. Overworld height and depth for new and existing worlds has been extended to 圓20 and y-64, opening up more space to explore and build in Of course, if you'd like to read though all of the new features, the changelog is below. Best of all, the terrain is no longer tied to its biomes, which means you may just find a desert on top of a hilltop. There's new cave generation, too, with Noise caves generating as three separate options, Cheese Caves (wide), Spaghetti Caves (long tunnel-filled), and Noodle Caves (narrow and winding). Of course, there has to be something to explore, so 3D biomes are now a thing where the game can finally generate biomes underneath other biomes (you know, like a deep cave underneath a mountain). This means the game now offers extra height and depth in its auto-generated worlds, providing players with more to explore. It's a cinematic that illustrates the game now offers updated caves and cliffs, fairly self-explanatory. Above, you can watch the fresh new trailer for The Caves & Cliffs: Part II update.
